Math for Game Programmers

Welcome to the resource homepage for the annual Math for Game Programmers tutorial at the Game Developers Conference (GDC) in San Francisco, CA.

Below you can find links to slides, demos, and videos of past sessions.

Links requiring GDC Vault login credentials are marked with an asterisk*

GDC 2016 :: Math for Game Programmers Tutorial

  • Building a Better Jump (J. Kyle Pittman) - PowerPoint (7.2 MB) - PDF (2.2 MB) - Video* (25 min)
  • Juicing Your Cameras With Math (Squirrel Eiserloh) - PowerPoint (110+ MB!) - PDF (1.6 MB) - Video* (31 min)
  • Random Tidbits (Dr. Cat) - PowerPoint (5.4 MB) - Video* (28 min)
  • Balancing TCGs with Algebra, not Magic (Ian Schreiber) - Video* (26 min)
  • Introduction to Implicit Function Raytracing (Chris Birke) - PDF (355+ MB!) - Video* (28 min)
  • Indexing and Iterating Design Spaces (Nathan Sturtevant) - PDF (4.2 MB) - Video* (29 min)
  • Voxel Surfing (Michael Austin) - PowerPoint (89+ MB!) - PDF (4.3 MB) - Video* (26 min)
  • Differential Coordinates and Laplacians (Nicholas Vining) - PowerPoint (4.6 MB) - Video* (34 min)
  • Fighting with Spherical Coordinates (Simon Strange) - PowerPoint (5.2 MB)
  • Rotational Joint Limits in Quaternion Space (Gino van den Bergen) - PDF (1 MB) - Video* (30 min)

GDC 2005-2015 :: Math / Physics for Game Programmers Tutorials

For slides and links pertaining to Math or Physics GDC tutorials prior to 2016, please visit Jim Van Verth's website, www.EssentialMath.com.

This page is currently maintained by Squirrel Eiserloh; feel free to email him at SquirrelEiserloh (at) gmail (dot) com.